May 06, 2010
Objective-C has several powerful methods of working “Meta”. Besides of handling methods and objects themselves you can also save a method’s signature in a variable, and call it later. That’s a “selector”. Or you could construct an object representing the entire call of a method, including one or multiple parameters and then use this object in place of the actual call.
Why would one do such a complicated thing? Well, there are several pretty useful scenarios where it is useful to know this technique. The main benefit of this method is that you can construct method calls during runtime using information that you only get while your app is running.
May 03, 2010
Personally I was most at the edge of my seat at the “Voices that Matters Conference” in Seattle when Rod Strougo showed us how to make a physics-enabled game with Cocos2D and Box2D in under an hour. It really was as sexy as he sounds. Eros did what every good TV-cook would do, he had most things already prepared. On the flight home I wanted to see if I could just take the physics part (without Cocos2D) and make a UIKit app with it.
The goal of this experiment was to have a UIView with multiple square subviews of different sizes that would start falling as soon as the app starts. The first tricky part is how to add the latest version of the Box2D physics engine to your iPhone project. Then we need to mediate between the different units and coordinate systems of UIKit and Box2D. Finally when we got it all running, we also want to add the current gravity vector to affect the boxes.
Apr 16, 2010
Previously I explained how to make a static library that simultaneously supports multiple different CPUs. At that time I was ignorant to the reason why there are no means to make iPhone frameworks. But I did not give up searching, especially since apparently a few individuals seemed to have pulled it off without properly documenting their method for others to duplicate.
The only guide I found is from two years ago, but I was able to verify that it works and so I will document it in an article so that many more people can use this great mechanism. But first, let’s briefly explore what it really IS that Apple does not want us to do. The generic statement that you can read on thousands of pages is “Apple does not want you to make iPhone frameworks”.
But is that really so? It turns out, this statement is not entirely accurate or rather specific enough to be the truth.
Apr 15, 2010
For some reason Apple reserves the ability to create iPhone frameworks for their own use. They are a very useful ability to have because they package headers together with a universal binary. „Universal“ meaning that you get binary code for multiple platforms rolled into a single file. Frameworks are also dynamically loaded which means that less binary code fills up your memory as only stuff is put there that is actually needed.
But alas, no frameworks for us.
Until now I am selling my components in the Dr. Touch’s Parts Store as source code which at the same time means that I could not provide demonstration versions to try out in your own code. If you have the code, what incentive is there to pay the price?
It has been suggested to me by several people independently to make a static library to solve this problem. Could be time- or otherwise limited, but then people could try the parts out and see how well they fit with their own work.
Also next to still offering access to my repositories at full price, I could be selling indidual versions without right to upgrade to get started at a substantial discount. Later if you find that the component really IS worth what I am asking for, you could upgrade to the lifetime upgrade plan via the SVN repo.
Another reason to figure out this Static Library Magic is so that I can bundle my own utility classes that I keep adding to and improving in a central place. This gives me the choice of adding an external SVN reference or to simply copy the static library into my new projects.
In this article I am describing how to create a universal static library for both Intel and Arm architectures, how to glue them together into a single file and how to add it to a new demo project.
Mar 25, 2010
When you look at the Contacts.app you see that Apple somehow manages to change the size of cells in UITableViews of grouped styling.
If you search around on the internet most of the solutions getting such a look revolve around making your own UIView and adding this as headerView to a section. Now if you want the cell on the right side to still behave like a cell is expected to behave then you have lots of work ahead of you. So I consulted the twitterverse and here props have to go to Jason Terhorst who hit the bull’s eye:
If I recall correctly from Apple’s example code, they just clear the background, and redraw that rounded rect at new size. It’s been a while since I did this, but I think I swapped in my own custom backgroundView.
I researched and experimented for a day to get it perfect. What follows is a description of how to pull off this magic trick, so you can do so too. The end result will look like this:
(Heart Icon by DryIcons)
Mar 23, 2010
At times you may find that you need a control that has not yet been provided for you. In my case I needed a star rating control for iWoman. Ladies will be able to star their love encounters. And the way how such a thing is done nowadays is via selecting between 0 and 5 stars. (If you now ask me to rig it such that your girl can only rate you with 5 stars, then I’ll bitch-slap you)
So I decided to make a UIView that would take UIImages for empty, half-full and full stars. Also I wanted to have some customizability like different numbers of stars and to be able to turn half-full stars on and off. That’s where I created multiple properties so that these values can be set from outside the instance. The steps are always: instance variable (“IVAR”), @property, @synthesize and if the property is a retained object then a line in dealloc.
I made this YouTube video to give you a demonstration and guided tour of DTStarRatingView.
Mar 20, 2010
I’m adding note taking to iWoman 2.0 and so I was thinking which metaphor would be one that users would understand and like. So I decided to mimic the look and feel of the built-in Notes app.
There where quite a few interesting things I had to learn and figure out and in this article I am going to share them with you. These are techniques that you can use in many other scenarios besides of making your own Notes view controller.
I was clear from the start that I needed to use a UITextView for the editing itself. Notes.app has several specialities that we have to figure out if we want to capture the look.
- Font is Marker Felt Thin, Size 19.
- each line sits on top of a grayish blue horizontal line
- the text view has a padding at all sides, something that the standard UITextView does not give us
- There is padding at the top, but still the text goes up to the corner
- the horizontal lines move together with the text and never end towards the bottom
- two static vertical brown lines line up with markings at the top and the bottom
- the body of the notes is not just a yellow gradient, but has some structure and speckles
- scrolled text disappears behind the images for the top and bottom edge
- The text view needs to be dynamically resized when the keyboard appears or disappears to prevent hiding of text.
Those where the challenges, in this YouTube video you see my solution and an overview of how I achieved it. More in-depth reasoning you find below.
Mar 14, 2010
Being present longer than iPhone OS exists on the Mac platform NSPredicate was only introduced to us iPhone developers in Version 3.0 of the SDK. They have multiple interesting uses, some of which I am going to explore in this article.
You will see how you can filter an array of dictionaries, learn that the same also works for your own custom classes. Then we’ll see how to replace convoluted IF trees with simple predicates. We’ll explore how to use predicates to filter entries of a table view and finally peek into the inner workings of predicates.
Being simple and powerful at the same time it took me 3 hours to write this article. I hope you don’t give up halfway through it, because I promise it will be a great addition to your skillset as iPhone developer.
Mar 07, 2010
The first thing to learn when starting to persist data onto the iPhones solid state drive is that all apps have their own sandbox. Contrary to other operating systems where you have a shared documents folder, you have several directories for each individual apps. Now on the iPhone these sandbox directories all get a GUID in their name, so you have no way to hardcode or guess the real path they will end up on.
Luckily there is a method of getting the path for those directory, which I wrote about about a year ago: Getting Standard Paths. Today I will elaborate a bit on what I learned since then, it turns out that this is only half the story and as intermediate programmer you will want to use the correct kind of folder for each task.