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Charitable Coding

When his son Roel was diagnosed with Autism 3 years ago, his father (also named Roel) researched possibilities to help him improve the quality of his life and discovered Righteous Pups Australia. This organization trains Autism Assistance Dogs (AAD) which are especially trained to help increase self-esteem, independence and overall well-being of the autistic dog owner.

As we know in IT, training costs money and those dogs need lots of it. About 29.000 AU$ to be exact. That’s approximately the price of 10 luxury MacBook Pros… kind of puts my own financial challenges into a different perspective.

OzSlangNow Roel has published his first app, an Australian slang dictionary dubbed OzSlang. This is a fun and essential tool for everyone who likes to brush up his OZ Slang skills to not stick out like “such a tourist” or to generally sound more like “Crocodile Dundee”.

I think you can see that the maker put a lot of love into it, it is very well made. Roel tells me that 100% of his proceeds (minus Apple’s cut) go to the above mentioned organization so that eventually the cost for a dog for his son can be covered. The details can be found on Paws 4 Roel website.

It was especially disheartening for Roel when he learned that his app had been pirated. The sales dropped and prospects for an AAD for his son deteriorated. Who can now still argue for piracy as a means of getting “trialware”? Very few (if any at all) of the people who download OzSlang from warez sites would eventually contribute to the cause.

In my book you don’t rip off charitable products especially if they are at the lowest price possible. That’s simply bad karma. If you burglarize the donation box, don’t complain if your future projects fail. That’s how karma works.. On the other hand if you want to get karmically ahead or even, it’s as easy as purchasing a copy of this app. :-)

With his next app, which is currently under review by Apple, Roel will try a different approach. Make the app free, but include a charity button. We know that Apple does not like to see money is moving where they don’t get their 30% share. But I’m keeping my fingers that they won’t mind a donation button for charity.

You can do something good by either donating directly, contacting Roel about sponsoring opportunities or purchasing OzSlang via iTunes. If your contribution is a sizable one I will throw in an hour’s worth of iPhone Development consulting for free to be used any way you like. Good Karma anyone?

MyAppSales Video Demonstration

Right after I e-mailed him the source code for MyAppSales, Moshe Malka responded:

OH MY GOD!
This Application is Extremely AMAZING!
“It puts AppSales Mobile in the trash bin!”

Do you mind If I review this app on my YouTube? — And I Guarantee this wont be a bad one! – Cause I am Flipping off at the amazing work!
Keep it up!

Of course I welcomed this. Long have I been longing for somebody to show the beauty and speed of MyAppSales in a video. Thank you Moshe!

You Have All The Trumps … in one single XCode Project!

I recently helped Andreas Heck to unify 4 of his projects into a single one. Before this intervention he would copy the project from a previous “Super Trumps” app and modify parts of it to fit the new theme. But of course this would multiply the effort necessary to do updates with every iteration of the process.

Top Trumps Cars Top Trumps Guns
Top Trumps Bikes Top Trumps Aircraft

It was for this surgery that I researched and discovered the method of Target-specific Headers and many of the techniques in this article about compiling for 2.x and 3.0 from the same project. Now he can happily concentrate on just collecting artwork and information for new sets and can keep 95% of his code unchanged.

Andreas Heck is doing beautiful work on the contents of his apps, you can purchase them by clicking on the images above. Now that his first 4 “Super Trumps” games are live on the app store I checked up on them on Applyzer because I was interested which geographic preferences could be gleaned.
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App Charts for May 12th

These are the current hottest apps in the whole wide iPhone World for today. Ranking data is provided by Applyzer.com a site that is promising to provide ranking information that you can get nowhere else.
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Peer Reviews

Several people have followed my call for peer reviewing each others apps. With a US iTunes account you can take part in this networking activity yourself. You might get much more valuable feedback then from regular customers.

Here are all the apps I had a look at so far. Sorry guys for taking so long, but my US iTunes account is on my Windows PC which I avoid to turn on whenever possible. ;-)

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Geolocated Distributed iPhone Developer Database

Tonight I fore-went (is this a legal word?) my Cocoa coding time to write this very article about a topic that has begun to burn in my heart and I just have to get it out into cyberspace to get a diskussion going.

You and me and lots of other iPhone developers have strenghts and weeknesses. Some of us can code really well, others are great at design and there are also some people who excel at marketing iPhone apps. There are some commonalities amongst us as well, besides of 99% having a physical iPhone and 66% using twitter to build their network. We all have Internet, as benign as this may sound. We all have websites that have some information on the apps we have in the app store. We are advertising ourselves to the world. Hoping to get noticed. Looking for help. Or simply looking to make as much money as possible with the jewels they have polished in endless hours.

Static, non-machine-readable HTML. Sometimes even worse: Flash! Looking great, but achieving nothing except a good feeling for the person who created it. But that’s just Web 1.0

A few of us took the next evolutionary step and started to write in forums (the official one as well as the largest non-official one) and get business-centric profiles on facebook or Xing. That’s Web 2.0.

But still those are information silos, you don’t own your posts, you don’t own your content on “social networks”. I say “That’s passé!” Here I am proposing Web 3.0 and all participating iPhone developers will benefit.

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Peer Reviews

For a long time I was unable to review other people’s apps because those 50 promo codes you get per version only work in the US store. But then somebody showed my a secret maneuver that allows anybody to get an iTunes account with access to the US store. (Mail me if you must know).

Now don’t get me wrong, I don’t want to get into the app reviewing business. I rather leave this to my friends, like Crazy Mike. But I see that there is a niche somewhere between the consumer-oriented review sites, the in-store iTunes reviews and the internal secrect review process inside of Apple. This niche is providing unbiased opinions of a fellow developer.

That’s something only somebody can provide who themselves keeps going through the long and painful development process. Those who not just develop apps, but also develop themselves. Read more

LuckyWheel 1.0.2

New Version out now!! Get it before the success goes to our heads and we decide to raise the price.

  • added Spanish, Dutch, French, Italian proverbs
  • added Spanish, Dutch Localization
  • minor fixes

Also, Crazy Mike’s Apps graciously reviewed LuckyWheel and seems to like it, too!

He says:

“A Cool Game for the Price”.

“[...]found the puzzles to be quite challenging”

“A cool twist to this game is that it can be played in the English or German languages. You must change the language in your iPhone settings to do this, but this is a nice international option. The next Lucky Wheel version will have language options for English, German, Italian, Spanish, French, and Dutch (very cool).”

Also as of this version there is a LuckyWheel Lite that lets you play 10 word puzzles in every supported language.

LuckyWheel Garners Favorable Reviews

It’s only a couple of days since LuckyWheel was approved for sale on the App Store.

The first few sites that linked to the store where clearly automatic robots. iTunes gets its information in XML plist format and a couple of sites came into existence that do nothing but parse this information

I don’t know what effect those will have on sales. They might just be a modern form of spam blogs.

But what really made my day was finding a review on FingerGaming. LuckyWheel went public on the same day as “Wheel of Fortune” by Sony which aims to mimic the mechanics of the TV show by the same name. In contrast we did not try to copy something, but create a unique approach. Make a game that uses the strength of the touch interface and fill it up to the brim with proverbs in English, German, Spanish, French, Italian and Dutch.

They say:

“LuckyWheel additionally boasts a feature that Wheel of Fortune doesn’t include in any capacity — a fully fledged German-language option, complete with a localized puzzle selection full of German proverbs.”

“[...] LuckyWheel offers gameplay variety that Wheel of Fortune could never dream of.”

“LuckyWheel is a good protest purchase if you want to voice your disappointment in Wheel of Fortune[...]“

Next up in mostly positive feedback was iPhone App Reviews.net. This was the only site that actually also allowed for giving away a couple of free promo codes to their mostly US-based readers.

They say:

[...] LuckyWheel can really be pretty fun when you’re with a friend or two and having a little pass-n-play competition.

[...] Drobnik is committed to developing LuckyWheel to be as good as (or better than?) Sony’s game

Everyone who likes this kind of word puzzle but isn’t married to the TV format, get LuckyWheel. Despite its shortcomings, LuckyWheel is decent for $1.99 and hopefully it’ll grow into something that can really compete with an established franchise.

Just as welcome as professional reviews are comments by the users themselves

Chris: “I like the game. I have also tried Wheel of Fortune from Sony and have more fun playing LuckyWheel. Not because it is now free. I hope that there are more people who think the same.”

Peter: “I have also tested both games and have come to the result that LuckyWheel is the better one. Surely the graphics are not as beautiful, but why spend $4.99. So why not support LuckyWheel. Maybe a spin button would be nice, but I like spinning the wheel rather.”

We still have some promo codes available, valid on the US app store which we’ll happily provide to anyone who would like to write a review about any of our applications.

Also note that the next version has already been submitted to Apple and increases the guessing fun to all of these languages: English, German, Italian, Spanish, French and Dutch.