The latest Xcode update no longer builds for the armv7s architecture by default. Is it planned obsolesce or an oversight?
When toymaker Legendary Toys announced that they’ll do a new run of Steve Jobs action figures I know that I had to have one. There once was a very life-like “Old Steve Jobs”, but they got legal problems with the SJ estate. This is also why some of the figures you can still get are named “CEO Action Figure”. They look more or less like Steve, but they don’t dare to use the name.
A German TV movie (based on a Katie Forde novel) has a scene where a protagonist views from photos taken with a Canon camera. Though there are several things wrong here that cause Apple buffs to wince.
Until today I had only every tried my hands on a UIKit-based game, a clone of the Wheel of Fortune game show. Unfortunately Sony Entertainment asked Apple to ban this from the app store. So I had to take it offline.
Whenever an independent game developer had a success I would feel jealousy boil up in my stomach. If only I could also make games. But I was too busy mastering Objective-C and Apple’s frameworks (on iOS and Mac) to be able to devote time to learning Cocos2D.
This has entirely changed last week, when Apple announced the new Sprite Kit framework.
Apple is not only revamping the look of iOS 7 apps to be kind of flat, also most app icons will have to get a redesign.
Over the recent years we could see a trend that some app designers felt that they had to add a border to their icons to make them “pop more”. So they they enabled the “Icon already includes gloss effects” setting to avoid the application of the trademark shine and used a photoshop template for make the border fit.
We followed this trend with the icon design for our most recent app Urban Airship Commander which also has a chrome border. Because frankly, without this border, we feared that a phosphorous radar screen might look too boring…
On the first day of WWDC we finally got to see the result of Jony Ives’ plastic surgery on iOS 7. The new approach tries to build on familiar actions, but simplifying their visual representation. As is normally the case with such a broad redesign, it is polarizing.
Some individuals are already calling it a failure, while others feel that this again results in a leap ahead that reasserts Apple’s position as a leader.
On the Sunday before WWDC 2013 was spent in good company, on a road trip to Cupertino. But before we took that, we got ourselves registered. Apple successfully pioneered a new system to streamline the registration process.
This year’s Pilgrimage to the Apple Headquarters at 1 Infinite Loop in Cupertino is of the DIY variety. In past years Apple would have updated the Company Store website with information about extra opening times for WWDC tourists, but this year they didn’t.
Traditionally there were several busses organized by Scott Knaster. I don’t know if his reason for not doing it this year was lack of a WWDC ticket or lack of confirmed opening times. Either way his professionally organized tour did not come to pass this year.
7 days (and change) before the WWDC 2013 Keynote presentation Apple released the official app to accompany the conference. Due to the (sudden, unexpected, surprising) sell-out of the conference Apple decided on several changes.
For starters the WWDC app allows all registered developers to log in and provides benefits even for developers who did not score a golden ticket. In previous years – if I remember correctly – the app would only let you see its contents if you had an activated WWDC to your name.
WWDC 2013 is even more highly anticipated than any previous Apple event due to the widespread notion that Apple is doomed if they don’t announce many big and impressive new things. For lack of anything better to pick apart, let’s do a bit of tea-leaf-reading on the WWDC 2013 app.