I was quite looking forward to getting a chance to improve my already quite satisfying Mac experience to the latest iteration of the operating system. Having bought my new MacBook Pro after Juni, I was elegible for an extra cheap upgrade. So I filled in my serial number and got promised a delivery about a week afterwards. But not being the patient type I figured it would not be a sin to borrow a friend’s DVD and install the new cat. Hey, I own a license, who cares which media I’m using?
Installation was as painless as can be. You pop in the DVD while your Mac is running, click a couple of times and then you wait. After 20% there is a first reboot, then you wait, all together roughly 40 minutes. At first you don’t see any new stuff, except the same welcome Animation playing in a Window instead of full screen. But then you start to see little things. Many little things, in fact enough to warrant a 23-page in- depth technical review on Ars Technica which is great bedside reading making you dream nicely about your invigorated Mac.
I was excited to install the new Xcode 3.2 from the “Optional Installs” folder on the DVD, then I downloaded and installed the latest iPhone 3.1 SDK for Snow Leopard which in contrast to Leopard is just the SDKs and now Xcode. The Leopard version contains Xcode 3.1.4, which for strange reasons does kind of run, but is “not officially supported by Apple to run on Snow Leopard”. Still, I will show you how you CAN compile against a 2.x SDK. After that I will show you Apple really wants you to do, but leaves it up to SDK diggers to tell the public.