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	<title>Comments on: Physics 101 &#8211; UIKit app with Box2D for Gravity</title>
	<atom:link href="http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/</link>
	<description>Our DNA is written in Objective-C</description>
	<lastBuildDate>Mon, 14 May 2012 19:43:35 +0100</lastBuildDate>
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	<item>
		<title>By: minijain</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-4371</link>
		<dc:creator>minijain</dc:creator>
		<pubDate>Fri, 27 Apr 2012 13:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-4371</guid>
		<description>Hi 
I want to add chimpuk2d in my single view based app like box2d added in this tutorial . 
Can anybody please help me for do that .
I tried to do that but it showing error #include &quot;constraints/util.h&quot; not found


Please help me 

Thanks in advance</description>
		<content:encoded><![CDATA[<p>Hi<br />
I want to add chimpuk2d in my single view based app like box2d added in this tutorial .<br />
Can anybody please help me for do that .<br />
I tried to do that but it showing error #include &#8220;constraints/util.h&#8221; not found</p>
<p>Please help me </p>
<p>Thanks in advance</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mindgames</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-4199</link>
		<dc:creator>mindgames</dc:creator>
		<pubDate>Wed, 01 Feb 2012 22:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-4199</guid>
		<description>If you&#039;re using ARC, you need to do:

bodyDef.userData = (__bridge void *)physicalView;

UIView *oneView = (__bridge UIView*)b -&gt; GetUserData();</description>
		<content:encoded><![CDATA[<p>If you&#8217;re using ARC, you need to do:</p>
<p>bodyDef.userData = (__bridge void *)physicalView;</p>
<p>UIView *oneView = (__bridge UIView*)b -&gt; GetUserData();</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yo</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-4039</link>
		<dc:creator>yo</dc:creator>
		<pubDate>Thu, 22 Dec 2011 20:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-4039</guid>
		<description>For those of you having trouble with Xcode finding the Box2D.h (and related files). See the link below.


http://www.box2d.org/forum/viewtopic.php?f=7&amp;t=7812</description>
		<content:encoded><![CDATA[<p>For those of you having trouble with Xcode finding the Box2D.h (and related files). See the link below.</p>
<p><a href="http://www.box2d.org/forum/viewtopic.php?f=7&#038;t=7812" rel="nofollow">http://www.box2d.org/forum/viewtopic.php?f=7&#038;t=7812</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DD</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-4023</link>
		<dc:creator>DD</dc:creator>
		<pubDate>Wed, 21 Dec 2011 12:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-4023</guid>
		<description>why i can&#039;t ? xcode 4.2

&quot;UIView *oneView = (UIView *)b-&gt;GetUserData();&quot; -&gt; error
&quot;bodyDef.userData = physicalView;&quot; -&gt; error

Thanks</description>
		<content:encoded><![CDATA[<p>why i can&#8217;t ? xcode 4.2</p>
<p>&#8220;UIView *oneView = (UIView *)b-&gt;GetUserData();&#8221; -&gt; error<br />
&#8220;bodyDef.userData = physicalView;&#8221; -&gt; error</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kris</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-3938</link>
		<dc:creator>Kris</dc:creator>
		<pubDate>Tue, 06 Dec 2011 18:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-3938</guid>
		<description>Great tutorial. Now can you please post more Box2D with UIKit tutorials. All the tutorials out there deal with Box2D with Cocos2D.

A tutorial on how to make the bodies drag-gable will be very useful. 

We&#039;re all looking up to you.

I know you can do it! lol 


Thank you once again for a great tutorial.</description>
		<content:encoded><![CDATA[<p>Great tutorial. Now can you please post more Box2D with UIKit tutorials. All the tutorials out there deal with Box2D with Cocos2D.</p>
<p>A tutorial on how to make the bodies drag-gable will be very useful. </p>
<p>We&#8217;re all looking up to you.</p>
<p>I know you can do it! lol </p>
<p>Thank you once again for a great tutorial.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kris</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-3937</link>
		<dc:creator>Kris</dc:creator>
		<pubDate>Tue, 06 Dec 2011 18:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-3937</guid>
		<description>Did you manage to get that working? I&#039;m trying to do the same thing. I tried a tutorial meant for cocos2d, but could never translate it for UIKit.

If you solved it, please let me know how. Thanks.</description>
		<content:encoded><![CDATA[<p>Did you manage to get that working? I&#8217;m trying to do the same thing. I tried a tutorial meant for cocos2d, but could never translate it for UIKit.</p>
<p>If you solved it, please let me know how. Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kris</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-3936</link>
		<dc:creator>Kris</dc:creator>
		<pubDate>Tue, 06 Dec 2011 18:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-3936</guid>
		<description>Thank you for your reply. I got it working same day, but thanks for your reply.</description>
		<content:encoded><![CDATA[<p>Thank you for your reply. I got it working same day, but thanks for your reply.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Pike</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-3935</link>
		<dc:creator>David Pike</dc:creator>
		<pubDate>Tue, 06 Dec 2011 14:07:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-3935</guid>
		<description>You will find a game called Climbers (source available) which has rope code in it which might help?

https://github.com/haqu/climbers</description>
		<content:encoded><![CDATA[<p>You will find a game called Climbers (source available) which has rope code in it which might help?</p>
<p><a href="https://github.com/haqu/climbers" rel="nofollow">https://github.com/haqu/climbers</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: apple_motion</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-3890</link>
		<dc:creator>apple_motion</dc:creator>
		<pubDate>Wed, 30 Nov 2011 14:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-3890</guid>
		<description>1) please change that line to:-

world = new b2World(gravity); // just tested and work fine for the newly v2.21 release :)

2) then, delete this line too. 

bool doSleep = true; // because you don&#039;t need this line anymore.

remark: I tested in XCode 3.25 :)</description>
		<content:encoded><![CDATA[<p>1) please change that line to:-</p>
<p>world = new b2World(gravity); // just tested and work fine for the newly v2.21 release <img src='http://www.cocoanetics.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>2) then, delete this line too. </p>
<p>bool doSleep = true; // because you don&#8217;t need this line anymore.</p>
<p>remark: I tested in XCode 3.25 <img src='http://www.cocoanetics.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oliver</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-3870</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Mon, 28 Nov 2011 09:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-3870</guid>
		<description>Hi,

I am new to IPhone programming but I know Box2D from Flash-Programming and would like to use that.
I have problems to find the “Header Search Paths” to change to ${PROJECT_DIR}.
Where is that - maybe it changed in XCode 4.2? Can&#039;t find it.

I am also not quite sure about: 
&quot;Since the default project probably has an include of the our view controller’s header in the app delegate, you need to make the same adjustment for the app delegate’s .m file. Get Info on the those files and change the file type to “sourcecode.cpp.objcpp”.
So I have to change the file type of my ViewController (.m + .h?) and and of the AppDelegate (.m+.h) Cocoa Files? Nothing to be changed in the Box2D files, right?

Cheers,

Oliver</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I am new to IPhone programming but I know Box2D from Flash-Programming and would like to use that.<br />
I have problems to find the “Header Search Paths” to change to ${PROJECT_DIR}.<br />
Where is that &#8211; maybe it changed in XCode 4.2? Can&#8217;t find it.</p>
<p>I am also not quite sure about:<br />
&#8220;Since the default project probably has an include of the our view controller’s header in the app delegate, you need to make the same adjustment for the app delegate’s .m file. Get Info on the those files and change the file type to “sourcecode.cpp.objcpp”.<br />
So I have to change the file type of my ViewController (.m + .h?) and and of the AppDelegate (.m+.h) Cocoa Files? Nothing to be changed in the Box2D files, right?</p>
<p>Cheers,</p>
<p>Oliver</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: samfisher</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-3866</link>
		<dc:creator>samfisher</dc:creator>
		<pubDate>Sat, 26 Nov 2011 14:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-3866</guid>
		<description>Very useful tutorial... thanks a lot!!</description>
		<content:encoded><![CDATA[<p>Very useful tutorial&#8230; thanks a lot!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kris</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-3115</link>
		<dc:creator>Kris</dc:creator>
		<pubDate>Sun, 25 Sep 2011 01:20:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-3115</guid>
		<description>Hi Conrad,

How did you get it to work with dragging the UIViews?  I tried it, but the dragging is buggy and when released it just shows up instantly back to where it was.

Please help out if  you can.</description>
		<content:encoded><![CDATA[<p>Hi Conrad,</p>
<p>How did you get it to work with dragging the UIViews?  I tried it, but the dragging is buggy and when released it just shows up instantly back to where it was.</p>
<p>Please help out if  you can.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kris</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-3113</link>
		<dc:creator>Kris</dc:creator>
		<pubDate>Sat, 24 Sep 2011 22:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-3113</guid>
		<description>How did you fix the &quot;no matching function for call to ‘b2World::b2World(b2Vec2&amp;, bool&amp;)’&quot; error?

I&#039;m getting the same and I don&#039;t understand what you mean by &quot;I just used ‘tags’ instead of the ‘Trunk’…&quot;


Please explain it to me if you can. Thanks.</description>
		<content:encoded><![CDATA[<p>How did you fix the &#8220;no matching function for call to ‘b2World::b2World(b2Vec2&amp;, bool&amp;)’&#8221; error?</p>
<p>I&#8217;m getting the same and I don&#8217;t understand what you mean by &#8220;I just used ‘tags’ instead of the ‘Trunk’…&#8221;</p>
<p>Please explain it to me if you can. Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cant Integrate Box2d - iPhone Dev SDK Forum</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-2955</link>
		<dc:creator>Cant Integrate Box2d - iPhone Dev SDK Forum</dc:creator>
		<pubDate>Fri, 26 Aug 2011 12:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-2955</guid>
		<description>[...] Box2d      Hi,  this question micht have been already answered, but again, I followed the tut on:  Physics 101 &#8211; UIKit app with Box2D for Gravity &#124; Cocoanetics  and when compiling I got the error:  [...]</description>
		<content:encoded><![CDATA[<p>[...] Box2d      Hi,  this question micht have been already answered, but again, I followed the tut on:  Physics 101 &#8211; UIKit app with Box2D for Gravity | Cocoanetics  and when compiling I got the error:  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wrku</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-2849</link>
		<dc:creator>Wrku</dc:creator>
		<pubDate>Tue, 02 Aug 2011 04:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-2849</guid>
		<description>Great help! One thing I had to change with the latest version of Box2D, as it seems that b2EdgeShape is no longer supported:

---

// Define the ground box shape.
b2EdgeShape groundBox;
 
// bottom
groundBox.Set(b2Vec2(0,0), b2Vec2(screenSize.width/PTM_RATIO,0));
groundBody-&gt;CreateFixture(&amp;groundBox, 0);
 
// top
groundBox.Set(b2Vec2(0,screenSize.height/PTM_RATIO), b2Vec2(screenSize.width/PTM_RATIO,screenSize.height/PTM_RATIO));
groundBody-&gt;CreateFixture(&amp;groundBox, 0);
 
// left
groundBox.Set(b2Vec2(0,screenSize.height/PTM_RATIO), b2Vec2(0,0));
groundBody-&gt;CreateFixture(&amp;groundBox, 0);
 
// right
groundBox.Set(b2Vec2(screenSize.width/PTM_RATIO,screenSize.height/PTM_RATIO), b2Vec2(screenSize.width/PTM_RATIO,0));
groundBody-&gt;CreateFixture(&amp;groundBox, 0);

------

Changed to....

------

// Define the ground box shape.
b2PolygonShape groundBox;
 
// bottom
groundBox.SetAsEdge(b2Vec2(0,0), b2Vec2(screenSize.width/PTM_RATIO,0));
groundBody-&gt;CreateFixture(&amp;groundBox, 0);
 
// top
groundBox.SetAsEdge(b2Vec2(0,screenSize.height/PTM_RATIO), b2Vec2(screenSize.width/PTM_RATIO,screenSize.height/PTM_RATIO));
groundBody-&gt;CreateFixture(&amp;groundBox, 0);
 
// left
groundBox.SetAsEdge(b2Vec2(0,screenSize.height/PTM_RATIO), b2Vec2(0,0));
groundBody-&gt;CreateFixture(&amp;groundBox, 0);
 
// right
groundBox.SetAsEdge(b2Vec2(screenSize.width/PTM_RATIO,screenSize.height/PTM_RATIO), b2Vec2(screenSize.width/PTM_RATIO,0));
groundBody-&gt;CreateFixture(&amp;groundBox, 0);</description>
		<content:encoded><![CDATA[<p>Great help! One thing I had to change with the latest version of Box2D, as it seems that b2EdgeShape is no longer supported:</p>
<p>&#8212;</p>
<p>// Define the ground box shape.<br />
b2EdgeShape groundBox;</p>
<p>// bottom<br />
groundBox.Set(b2Vec2(0,0), b2Vec2(screenSize.width/PTM_RATIO,0));<br />
groundBody-&gt;CreateFixture(&amp;groundBox, 0);</p>
<p>// top<br />
groundBox.Set(b2Vec2(0,screenSize.height/PTM_RATIO), b2Vec2(screenSize.width/PTM_RATIO,screenSize.height/PTM_RATIO));<br />
groundBody-&gt;CreateFixture(&amp;groundBox, 0);</p>
<p>// left<br />
groundBox.Set(b2Vec2(0,screenSize.height/PTM_RATIO), b2Vec2(0,0));<br />
groundBody-&gt;CreateFixture(&amp;groundBox, 0);</p>
<p>// right<br />
groundBox.Set(b2Vec2(screenSize.width/PTM_RATIO,screenSize.height/PTM_RATIO), b2Vec2(screenSize.width/PTM_RATIO,0));<br />
groundBody-&gt;CreateFixture(&amp;groundBox, 0);</p>
<p>&#8212;&#8212;</p>
<p>Changed to&#8230;.</p>
<p>&#8212;&#8212;</p>
<p>// Define the ground box shape.<br />
b2PolygonShape groundBox;</p>
<p>// bottom<br />
groundBox.SetAsEdge(b2Vec2(0,0), b2Vec2(screenSize.width/PTM_RATIO,0));<br />
groundBody-&gt;CreateFixture(&amp;groundBox, 0);</p>
<p>// top<br />
groundBox.SetAsEdge(b2Vec2(0,screenSize.height/PTM_RATIO), b2Vec2(screenSize.width/PTM_RATIO,screenSize.height/PTM_RATIO));<br />
groundBody-&gt;CreateFixture(&amp;groundBox, 0);</p>
<p>// left<br />
groundBox.SetAsEdge(b2Vec2(0,screenSize.height/PTM_RATIO), b2Vec2(0,0));<br />
groundBody-&gt;CreateFixture(&amp;groundBox, 0);</p>
<p>// right<br />
groundBox.SetAsEdge(b2Vec2(screenSize.width/PTM_RATIO,screenSize.height/PTM_RATIO), b2Vec2(screenSize.width/PTM_RATIO,0));<br />
groundBody-&gt;CreateFixture(&amp;groundBox, 0);</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wipoo Shinsirikul</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-2819</link>
		<dc:creator>Wipoo Shinsirikul</dc:creator>
		<pubDate>Thu, 28 Jul 2011 10:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-2819</guid>
		<description>I found a solution for one who found 2000-3000 error

&quot;The Project path must not contain any whitespace&quot;
That&#039;s all</description>
		<content:encoded><![CDATA[<p>I found a solution for one who found 2000-3000 error</p>
<p>&#8220;The Project path must not contain any whitespace&#8221;<br />
That&#8217;s all</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kazuyoshi Ueno</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-2792</link>
		<dc:creator>Kazuyoshi Ueno</dc:creator>
		<pubDate>Sun, 24 Jul 2011 11:28:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-2792</guid>
		<description>Hi,

How can i move the UIView objects with my finger ?
Do I need to implement touch methods ?

ex)
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event

If the objects in the Box2D world can be moved by implementing the specific method of &#039;Box2D&#039;,
Please give the sample code. I hope that it&#039;s going to be fine with adding a few code to Your Good Tutrial.

Thanks a lot.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>How can i move the UIView objects with my finger ?<br />
Do I need to implement touch methods ?</p>
<p>ex)<br />
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event</p>
<p>If the objects in the Box2D world can be moved by implementing the specific method of &#8216;Box2D&#8217;,<br />
Please give the sample code. I hope that it&#8217;s going to be fine with adding a few code to Your Good Tutrial.</p>
<p>Thanks a lot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kazuyoshi Ueno</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-2744</link>
		<dc:creator>Kazuyoshi Ueno</dc:creator>
		<pubDate>Mon, 18 Jul 2011 16:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-2744</guid>
		<description>I got the answer by myself.

&gt; I can’t ‘world = new b2World(gravity, doSleep);’. The error is

I just used &#039;tags&#039; instead of the &#039;Trunk&#039;...

Thanks.</description>
		<content:encoded><![CDATA[<p>I got the answer by myself.</p>
<p>&gt; I can’t ‘world = new b2World(gravity, doSleep);’. The error is</p>
<p>I just used &#8216;tags&#8217; instead of the &#8216;Trunk&#8217;&#8230;</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Drops</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-2743</link>
		<dc:creator>Drops</dc:creator>
		<pubDate>Mon, 18 Jul 2011 16:42:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-2743</guid>
		<description>Actually this tutorial might not work any more with the newer versions of Box2D. You have to check what they changed.</description>
		<content:encoded><![CDATA[<p>Actually this tutorial might not work any more with the newer versions of Box2D. You have to check what they changed.</p>
]]></content:encoded>
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	<item>
		<title>By: Kazuyoshi Ueno</title>
		<link>http://www.cocoanetics.com/2010/05/physics-101-uikit-app-with-box2d-for-gravity/#comment-2741</link>
		<dc:creator>Kazuyoshi Ueno</dc:creator>
		<pubDate>Mon, 18 Jul 2011 16:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2509#comment-2741</guid>
		<description>Hi !
Thanks a lot for your post !

I&#039;ve just tried to make my Proj. with your post with xcode4, but i got some errors in createPhysicsWorld().

I can&#039;t &#039;world = new b2World(gravity, doSleep);&#039;. The error is 

/Users/myName/Documents/iOS/[S]ampleProg./Box2d/MyBox2dTest/MyBox2dTest/MyBox2dTestViewController.m:34: error: no matching function for call to &#039;b2World::b2World(b2Vec2&amp;, bool&amp;)&#039;

I set ${PROJECT_DIR} as &#039;The Header Search Path&#039; , though.....

Any advice ?</description>
		<content:encoded><![CDATA[<p>Hi !<br />
Thanks a lot for your post !</p>
<p>I&#8217;ve just tried to make my Proj. with your post with xcode4, but i got some errors in createPhysicsWorld().</p>
<p>I can&#8217;t &#8216;world = new b2World(gravity, doSleep);&#8217;. The error is </p>
<p>/Users/myName/Documents/iOS/[S]ampleProg./Box2d/MyBox2dTest/MyBox2dTest/MyBox2dTestViewController.m:34: error: no matching function for call to &#8216;b2World::b2World(b2Vec2&amp;, bool&amp;)&#8217;</p>
<p>I set ${PROJECT_DIR} as &#8216;The Header Search Path&#8217; , though&#8230;..</p>
<p>Any advice ?</p>
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