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	<title>Comments on: Universal Static Libraries</title>
	<atom:link href="http://www.cocoanetics.com/2010/04/universal-static-libraries/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cocoanetics.com/2010/04/universal-static-libraries/</link>
	<description>Our DNA is written in Objective-C</description>
	<lastBuildDate>Thu, 09 Feb 2012 18:17:22 +0000</lastBuildDate>
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	<item>
		<title>By: Bruno</title>
		<link>http://www.cocoanetics.com/2010/04/universal-static-libraries/#comment-2534</link>
		<dc:creator>Bruno</dc:creator>
		<pubDate>Mon, 06 Jun 2011 00:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2432#comment-2534</guid>
		<description>It would be awesome if this post have a update for the xcode4</description>
		<content:encoded><![CDATA[<p>It would be awesome if this post have a update for the xcode4</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dad</title>
		<link>http://www.cocoanetics.com/2010/04/universal-static-libraries/#comment-2333</link>
		<dc:creator>Dad</dc:creator>
		<pubDate>Sat, 23 Apr 2011 00:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2432#comment-2333</guid>
		<description>I&#039;m having same difficulties.  UI gets confused and tries to build iOS version as i386 etc.  Quitting and relaunching sometimes fixes it etc.  very annoying!</description>
		<content:encoded><![CDATA[<p>I&#8217;m having same difficulties.  UI gets confused and tries to build iOS version as i386 etc.  Quitting and relaunching sometimes fixes it etc.  very annoying!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Making Your Own iPhone Frameworks &#124; Cocoanetics</title>
		<link>http://www.cocoanetics.com/2010/04/universal-static-libraries/#comment-2044</link>
		<dc:creator>Making Your Own iPhone Frameworks &#124; Cocoanetics</dc:creator>
		<pubDate>Tue, 08 Mar 2011 20:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2432#comment-2044</guid>
		<description>[...] I explained how to make a static library that simultaneously supports multiple different CPUs. At that time I was ignorant to the reason why [...]</description>
		<content:encoded><![CDATA[<p>[...] I explained how to make a static library that simultaneously supports multiple different CPUs. At that time I was ignorant to the reason why [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Drops</title>
		<link>http://www.cocoanetics.com/2010/04/universal-static-libraries/#comment-1861</link>
		<dc:creator>Drops</dc:creator>
		<pubDate>Fri, 28 Jan 2011 05:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2432#comment-1861</guid>
		<description>You can still perform all the steps manually, switching to sim when building the sim library.</description>
		<content:encoded><![CDATA[<p>You can still perform all the steps manually, switching to sim when building the sim library.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lifjoy</title>
		<link>http://www.cocoanetics.com/2010/04/universal-static-libraries/#comment-1859</link>
		<dc:creator>lifjoy</dc:creator>
		<pubDate>Fri, 28 Jan 2011 01:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2432#comment-1859</guid>
		<description>Here&#039;s a possible solution:

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a possible solution:</p>
<p><a href="http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4" rel="nofollow">http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lifjoy</title>
		<link>http://www.cocoanetics.com/2010/04/universal-static-libraries/#comment-1857</link>
		<dc:creator>lifjoy</dc:creator>
		<pubDate>Fri, 28 Jan 2011 01:05:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2432#comment-1857</guid>
		<description>I&#039;m having trouble creating the Simulator target-- because Xcode 3.2.5 has different GUI than the version used in your instructions.  I right-click the &#039;DTUtilities Sim&#039; target, choose Get Info, and attempt to change Base SDK to &#039;iPhone Simulator&#039;.  But that choice is no longer available.  My only choices are &#039;iOS 4.2&#039; or &#039;Latest iOS (currently set to iOS 4.2)&#039;.

I&#039;m having the same issue with the merge step as the previous poster.  The merge fails with Xcode 3.2.5 because Xcode&#039;s GUI has changed.  There is no longer a way to choose &#039;Use Base SDK&#039;.

Any suggestions?</description>
		<content:encoded><![CDATA[<p>I&#8217;m having trouble creating the Simulator target&#8211; because Xcode 3.2.5 has different GUI than the version used in your instructions.  I right-click the &#8216;DTUtilities Sim&#8217; target, choose Get Info, and attempt to change Base SDK to &#8216;iPhone Simulator&#8217;.  But that choice is no longer available.  My only choices are &#8216;iOS 4.2&#8242; or &#8216;Latest iOS (currently set to iOS 4.2)&#8217;.</p>
<p>I&#8217;m having the same issue with the merge step as the previous poster.  The merge fails with Xcode 3.2.5 because Xcode&#8217;s GUI has changed.  There is no longer a way to choose &#8216;Use Base SDK&#8217;.</p>
<p>Any suggestions?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: add 3rd party framework error - iPhone Dev SDK Forum</title>
		<link>http://www.cocoanetics.com/2010/04/universal-static-libraries/#comment-1718</link>
		<dc:creator>add 3rd party framework error - iPhone Dev SDK Forum</dc:creator>
		<pubDate>Tue, 30 Nov 2010 05:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2432#comment-1718</guid>
		<description>[...] use it there and can only build for device.  Smart vendors actually make universal libraries (Universal Static Libraries @ Cocoanetics) and package them in a framework because it makes it much easier for developers to use.     [...]</description>
		<content:encoded><![CDATA[<p>[...] use it there and can only build for device.  Smart vendors actually make universal libraries (Universal Static Libraries @ Cocoanetics) and package them in a framework because it makes it much easier for developers to use.     [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Building Your Own iPhone Static Library/Framework &#124; Just2us</title>
		<link>http://www.cocoanetics.com/2010/04/universal-static-libraries/#comment-1580</link>
		<dc:creator>Building Your Own iPhone Static Library/Framework &#124; Just2us</dc:creator>
		<pubDate>Tue, 10 Aug 2010 17:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2432#comment-1580</guid>
		<description>[...] Instead, from the same project you created in Step 1, continue and follow the instructions from Universal Static Library by Dr Touch. [...]</description>
		<content:encoded><![CDATA[<p>[...] Instead, from the same project you created in Step 1, continue and follow the instructions from Universal Static Library by Dr Touch. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: google.com/profiles/al&#8230;</title>
		<link>http://www.cocoanetics.com/2010/04/universal-static-libraries/#comment-1579</link>
		<dc:creator>google.com/profiles/al&#8230;</dc:creator>
		<pubDate>Tue, 20 Jul 2010 02:33:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2432#comment-1579</guid>
		<description>Thanks for the guide man. This worked great prior to iOS SDK 4.0. For some reason now the merge step is broken. The lipo script fails because Xcode won&#039;t build each of the targets separately then combine them. I have to manually change the base sdk to use (dev or sim) and then change random settings to get it to work, then I am able to run a Merge on them. I tried looking into it, and it seems that you can no longer select &#039;Use Base SDK&#039; as the target, which could be the problem. Am I missing something, or is that just it?</description>
		<content:encoded><![CDATA[<p>Thanks for the guide man. This worked great prior to iOS SDK 4.0. For some reason now the merge step is broken. The lipo script fails because Xcode won&#8217;t build each of the targets separately then combine them. I have to manually change the base sdk to use (dev or sim) and then change random settings to get it to work, then I am able to run a Merge on them. I tried looking into it, and it seems that you can no longer select &#8216;Use Base SDK&#8217; as the target, which could be the problem. Am I missing something, or is that just it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Libraries &#38; Frameworks at Under The Bridge</title>
		<link>http://www.cocoanetics.com/2010/04/universal-static-libraries/#comment-1578</link>
		<dc:creator>Libraries &#38; Frameworks at Under The Bridge</dc:creator>
		<pubDate>Sat, 01 May 2010 06:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2432#comment-1578</guid>
		<description>[...] Universal Static Libraries [...]</description>
		<content:encoded><![CDATA[<p>[...] Universal Static Libraries [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Making Your Own iPhone Frameworks @ Dr. Touch</title>
		<link>http://www.cocoanetics.com/2010/04/universal-static-libraries/#comment-1577</link>
		<dc:creator>Making Your Own iPhone Frameworks @ Dr. Touch</dc:creator>
		<pubDate>Fri, 16 Apr 2010 14:33:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=2432#comment-1577</guid>
		<description>[...] I explained how to make a static library that simultaneously supports multiple different CPUs. At that time I was ignorant to the reason why [...]</description>
		<content:encoded><![CDATA[<p>[...] I explained how to make a static library that simultaneously supports multiple different CPUs. At that time I was ignorant to the reason why [...]</p>
]]></content:encoded>
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