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	<title>Comments on: How to deal with contracting customers who won&#039;t pay</title>
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	<link>http://www.cocoanetics.com/2010/02/how-to-deal-with-contracting-customers-who-wont-pay/</link>
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		<title>By: Pay me, dammit! - iPhone Dev SDK Forum</title>
		<link>http://www.cocoanetics.com/2010/02/how-to-deal-with-contracting-customers-who-wont-pay/#comment-2530</link>
		<dc:creator>Pay me, dammit! - iPhone Dev SDK Forum</dc:creator>
		<pubDate>Sat, 04 Jun 2011 08:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=1991#comment-2530</guid>
		<description>[...] mileston, sourcecode after payment).  However i want to post another link on the argument  How to deal with contracting customers who won&#039;t pay &#124; Cocoanetics     __________________ ZeroTap - [...]</description>
		<content:encoded><![CDATA[<p>[...] mileston, sourcecode after payment).  However i want to post another link on the argument  How to deal with contracting customers who won&#039;t pay | Cocoanetics     __________________ ZeroTap &#8211; [...]</p>
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		<title>By: kgjamison</title>
		<link>http://www.cocoanetics.com/2010/02/how-to-deal-with-contracting-customers-who-wont-pay/#comment-1529</link>
		<dc:creator>kgjamison</dc:creator>
		<pubDate>Tue, 09 Feb 2010 17:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=1991#comment-1529</guid>
		<description>Being in another line of work but with many of the same concerns, I make sure on new customers (ones I have had no relationship with or history)they sign an agreement and I get enough to cover the expenses. I make sure everything is spelled out on what belongs to who and what it will cost. It is a great way to learn what and who you are working with before you get too deep. Having worked with you, I know that you communicate very well on what is going to be done (and even more!), but unfortunately sometimes others are not so focused (polite enough?).</description>
		<content:encoded><![CDATA[<p>Being in another line of work but with many of the same concerns, I make sure on new customers (ones I have had no relationship with or history)they sign an agreement and I get enough to cover the expenses. I make sure everything is spelled out on what belongs to who and what it will cost. It is a great way to learn what and who you are working with before you get too deep. Having worked with you, I know that you communicate very well on what is going to be done (and even more!), but unfortunately sometimes others are not so focused (polite enough?).</p>
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		<title>By: google.com/profiles/ba&#8230;</title>
		<link>http://www.cocoanetics.com/2010/02/how-to-deal-with-contracting-customers-who-wont-pay/#comment-1528</link>
		<dc:creator>google.com/profiles/ba&#8230;</dc:creator>
		<pubDate>Tue, 09 Feb 2010 12:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=1991#comment-1528</guid>
		<description>I don&#039;t agree with everyone saying &#039;just release 33% of the app&#039;. That&#039;s putting all responsibility with the client. You as a contractor may have left a lot of unclarity, since you didn&#039;t have the regular procedures in place (up-front requirements document, standard contract, first payment etc). I&#039;d say you learn here, take your hit and move on.

By the way, I&#039;d advise for iPhone projects to always get 100% paid BEFORE submitting to the AppStore. One in twenty app submissions gets denied by Apple. You do not want to carry that risk. Your client should carry it, since he&#039;s the entrepreneur. Of course, if the situation requires something different, then let it reflect in the contract.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t agree with everyone saying &#8216;just release 33% of the app&#8217;. That&#8217;s putting all responsibility with the client. You as a contractor may have left a lot of unclarity, since you didn&#8217;t have the regular procedures in place (up-front requirements document, standard contract, first payment etc). I&#8217;d say you learn here, take your hit and move on.</p>
<p>By the way, I&#8217;d advise for iPhone projects to always get 100% paid BEFORE submitting to the AppStore. One in twenty app submissions gets denied by Apple. You do not want to carry that risk. Your client should carry it, since he&#8217;s the entrepreneur. Of course, if the situation requires something different, then let it reflect in the contract.</p>
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		<title>By: steffenj@gaminghorror.net</title>
		<link>http://www.cocoanetics.com/2010/02/how-to-deal-with-contracting-customers-who-wont-pay/#comment-1527</link>
		<dc:creator>steffenj@gaminghorror.net</dc:creator>
		<pubDate>Tue, 09 Feb 2010 12:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.drobnik.com/touch/?p=1991#comment-1527</guid>
		<description>I also would have said &quot;deliver 33% of the app&quot;. :)

As far as contracts go, many people don&#039;t know about what in german is called &quot;konkludentes handeln&quot; (implied action?), meaning that after some exchange - be it oral, by email or in writing - you come to some agreement and start to work there&#039;s a contract between you and the costumer in effect. It doesn&#039;t have to be written down although that makes it a lot easier to proove things in court.

http://de.wikipedia.org/wiki/Vertrag#Formerfordernisse

If you can not come to a mutual agreement the best thing is instead to keep your work, or even offer it for sale to others. That is not only your best line of defence and i guess it may sometimes be enough leverage to get your money.</description>
		<content:encoded><![CDATA[<p>I also would have said &#8220;deliver 33% of the app&#8221;. <img src='http://www.cocoanetics.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>As far as contracts go, many people don&#8217;t know about what in german is called &#8220;konkludentes handeln&#8221; (implied action?), meaning that after some exchange &#8211; be it oral, by email or in writing &#8211; you come to some agreement and start to work there&#8217;s a contract between you and the costumer in effect. It doesn&#8217;t have to be written down although that makes it a lot easier to proove things in court.</p>
<p><a href="http://de.wikipedia.org/wiki/Vertrag#Formerfordernisse" rel="nofollow">http://de.wikipedia.org/wiki/Vertrag#Formerfordernisse</a></p>
<p>If you can not come to a mutual agreement the best thing is instead to keep your work, or even offer it for sale to others. That is not only your best line of defence and i guess it may sometimes be enough leverage to get your money.</p>
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