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Drawing Text in Graphics Contexts

Sometimes you might need to draw text instead of just using a comfortable UILabel. For example if you want to show it a a specific angle. This takes a lot of code, but once you understand it, it’s just copy and paste.

- (void)drawRect:(CGRect)rect {
	CGContextRef ctx = UIGraphicsGetCurrentContext();
 
	CGContextSetRGBFillColor(ctx, 1, 0, 0, 1);   // inside red
	CGContextSetRGBStrokeColor(ctx, 0, 1, 0, 1);  // outline green
	double text_angle = -M_PI/4.0;  // 45 Degrees counterclockwise
 
	CGAffineTransform xform = CGAffineTransformMake(
		cos(text_angle),  sin(text_angle),
		sin(text_angle), -cos(text_angle),
		0.0,  0.0);
 
	CGContextSetTextMatrix(ctx, xform);
	CGContextSelectFont(ctx, "Helvetica", 20.f, kCGEncodingMacRoman);
	CGContextSetTextDrawingMode(ctx, kCGTextFillStroke);
	CGContextShowTextAtPoint(ctx, 100, 100, "Test Text", 9);
}

Of special importance is the application of a tranformation matrix via CGContextSetTextMatrix. Without it, your text will be drawn upside down. This is a feature, not a bug, because internally the iPhone still wishes that (0,0) is in the lower lefthand corner, but for most UIView-releated uses this is the “right way around”, i.e. (0,0) in the upper lefthand corner.


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